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全球快资讯:RlCraft2.9.2最新版(Test 4)更新汉化及部分测试

全球快资讯:RlCraft2.9.2最新版(Test 4)更新汉化及部分测试
2023-01-23 01:10:31 来源:哔哩哔哩

2023年1月20日,时隔一个月,RlCraft作者Shivaxi也是发布了整合包第四个版本RLCraft v2.9.2 - Test Build 4.2 Wilhelm Edition。

(下载地址:https://drive.google.com/file/d/1Gy49kA5Z07pCVc78Q0WUO6Gax_q9tttL/view?usp=share_link,需要科学上网哦,没有途径的小伙伴也可以私信up)

TEST BUILD 4 THINGS:


(相关资料图)

**Changes since Test Build 3 (upcoming Test Build 4 changes):**

:small_blue_diamond:Remembered to turn off transformation potions on mobs lol

记得关闭怪物的变形药水(可能是禁用了精英怪或冠军模组中的怪物饮用变形药水)

:small_blue_diamond:Disabled Dragon's Eye recipe using Ender Dragon Head.  Only craftable now with Tier 5 Fire and Ice Dragon Skulls

禁用末影龙头的龙眼配方,现在只能用五级火龙头制作火龙眼

:small_blue_diamond:Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep Weapon Property. It can only be applied on Sweep 1 weapons.

修正了由于横扫武器属性的改变而导致的横扫边缘附魔兼容性。只能在横扫1武器上使用。

:small_blue_diamond:Fixed damage modifier bugs for throwing weapons where only the most recent damage modifying Weapon Property was being applied and overriding previous ones. This should make Silver and some addon throwing weapons work properly again.

修正了投掷武器的伤害错误,这应该使银和一些附加投掷武器正常工作。

:small_blue_diamond:Fixed not being able to catch Boomerangs in mid-air on a server. The catch method was only being called on the client-side.

修正了不能在服务器上捕捉半空中的回旋镖。捕捉方式只在客户端被调用。

:small_blue_diamond:Added Scarlite armor and Steel armor

新增绯红胸甲(防御:8级穿戴,钻甲属性,全套自带生命提升II,很离谱)和钢套(防御:12级穿戴,属性一般,介于铁套和钻套之间,无附加属性)

:small_blue_diamond:Added new models/textures for living/sentient armors

增加了生物/感知装甲的新模型/纹理(暂未提供合成配方,面板属性高于龙鳞套)

(其实这感知武器装备原模组都只能从创造模式拿,希望RlCraft作者能提供一种解决方案)

Living 套装中单件盔甲最大可以适应4种伤害来源,每次受到伤害可以减少对应伤害来源1.25%的伤害,最大适应18次(单件总计22.5%免伤,装备全套总计90.0%免伤),但是该套装提供的伤害适应性无法防御寄生兽攻击造成的最小伤害。

玩家在装备该套装后,装备者会和寄生兽一样会受到4倍的火焰类型伤害。且当玩家处于着火状态时,玩家所受到的任何伤害的伤害倍率将变为400%,可以部分无视伤害适应性。

当受到非寄生兽生物攻击时,该套装会尝试给予攻击者寄群之唤效果。

该套装不受腐蚀效果影响,但是无法抵抗守卫兽,黄眸兽远程弹射物的盔甲腐蚀。

Sentient 套装中单件盔甲最大可以适应7种伤害来源,每次受到伤害可以减少对应伤害来源1.8%的伤害,最大适应13次(单件总计23.4%免伤,装备全套总计93.6%免伤),但是该套装提供的伤害适应性无法防御寄生兽攻击造成的最小伤害。

玩家在装备该套装后,装备者会和寄生兽一样会受到4倍的火焰类型伤害。且当玩家处于着火状态时,玩家所受到的任何伤害的伤害倍率将变为400%,可以部分无视伤害适应性。

当受到非寄生兽生物攻击时,该套装会尝试给予攻击者寄群之唤效果。

该套装不受腐蚀效果影响,但是无法抵抗守卫兽,黄眸兽远程弹射物的盔甲腐蚀。

:small_blue_diamond:Reworked and added tons of new entity chat lines

重做并添加了大量新的实体聊天线

:small_blue_diamond:Reworked some bounty board rewards/quests; all fish values increased, min and max required adjusted

重做了一些赏金板奖励/任务;所有鱼值增加,最小值和最大值要求调整

:small_blue_diamond:Roguelike Dungeons UPDATED!!!

冒险地牢更新!!!

- Mobs now get lower enchanted gear at earlier levels, and higher enchanted gear at later levels

生物现在在早期获得较低等级的附魔装备,在后期获得较高等级的附魔装备(按层数分)

- Chance for mobs to get enchanted gear increases the deeper you go

当你走得越深,怪物获得附魔装备的几率就越大

- Both of these changes should fix every mob getting thorns all the damn time, but will still be thorny at deeper levels giggity

(这段话能力有限,真看不懂,可能是修复了冒险地牢中怪物装备都存在荆棘属性的问题,但是深处怪物仍然会有荆棘属性)

- Fixed house entrance generating 1 block too high

修复了地牢入口房子高于地面的问题

- Added Tie Fighters

添加 Tie Fighter

(除此之外,实测箱子中武器装备更容易出高级属性,曾找到过一把“不可破坏”的命名钻石稿,于此同时,陷阱也变多了)

:small_blue_diamond:Blacklisted a bunch of foods from the hungry farmer skill, XAT items, ironberries, all raw fish, etc

将XAT物品(小饰品玩意中的种族转换的食物),铁莓,所有生鱼等一系列食物列入饥饿农民技能黑名单

:small_blue_diamond:A mob can no longer be Champion AND Infernal for super realzy this time

怪物不能同时成为冠军和精英怪

:small_blue_diamond:Tilling is now only applicable to Hoes

耕作现在只适用于锄头

:small_blue_diamond:Purification is now only applicable to Axes

净化现在只适用于斧头

:small_blue_diamond:Miner's Ring can now be reforged with Iron

矿工戒指现在可以用铁重铸了

:small_blue_diamond:Cincinnasite Frames now have a crafting recipe

辛西纳石框现在有一个制作配方

:small_blue_diamond:Dragons can now have a max of 1000 health (from 800)

龙的生命值上限从800增加到1000

:small_blue_diamond:Dragons now heal after eating mobs, equal to their bite damage

龙现在在吃怪后恢复生命,恢复数值等于他们的撕咬伤害

:small_blue_diamond:Fixed Dragon bite always doing flat damage no matter thei

stage/age.  Dragon bite will now scale the higher stage and age they are

修复了龙无论他们等级/年龄阶段咬总是造成固定伤害。龙咬现在会按等级和年龄缩放伤害

:small_blue_diamond:Fixed Dragon's taking damage at end of render distance when they're technically unloaded and not ticking

修复龙在渲染距离结束后收到伤害

:small_blue_diamond:Fixed Dragon's getting stuck in water, they should now try to fly if in water and has target

修复龙被困在水里的问题,如果龙在水里并发现目标,他们现在会尝试起飞(可能不能捡漏了)

:small_blue_diamond:Re-enabled Pandora's Curse because omega fuck you

重新启用潘多拉诅咒

(拥有此附魔的物品会泄露出“诅咒能量”,它会保持隐形(不显示附魔名称),并慢慢诅咒玩家物品栏里的所有物品,一旦它的“诅咒能量”耗尽就会显露出来。立即扔掉拥有此诅咒的物品或者接受你的命运。适用于所有物品。--摘自mc百科)

:small_blue_diamond:Reworked Pandora's Curse, so it now iit wi-l-wllil->>>ERROR: MESSAGE LOST<<<

重做潘多拉的诅咒,所以它现在iit wi-l- will ->>>ERROR: MESSAGE LOST<<<

:small_blue_diamond:The following curses are slightly more common:  Bluntless, Heavy Weight, Rusted

以下诅咒更为常见:粗钝(降低攻击伤害),超重(降低攻击速度),锈斑诅咒(加快耐久消耗)

:small_blue_diamond:Fixed Bluntness not being able to be applied to anything.  Now applies to any tool/melee weapon

修复粗钝不能够适用于任何东西。现在适用于任何工具/近战武器

:small_blue_diamond:Longbows now scale draw time and arrow speed with higher materials

长弓现在可以用更高的材料缩放拉弓速度和箭速(长弓越高级,拉弓时间越长,箭矢飞行速度越快)

:small_blue_diamond:Crossbows now scale load time and aim time AND bolt speed with higher materials (bolt speed tooltip missing atm)

弓弩现在可以用更高的材料缩放拉弓速度和箭速

:small_blue_diamond:Added new Nether Cities hooray (thanks Ray!)

:small_blue_diamond:Added new Mega End Cities hooray hooray (also thanks Ray!)

新增超多结构体,特别是末地

:small_blue_diamond:Fixed Lance!  Actually does more damage now based on your speed when on a mount

修复枪!在骑乘时,实际伤害将基于你的速度增加

:small_blue_diamond:Fixed broken Geonach spawns, removed Geonach spawning from Nether Gold Ore for causing too many issues, and technically at this moment, is not doable due to a Lycanite bug

修复了一些地魔问题(问题应该指是挖掘地狱金矿时地魔生成错误)

:small_blue_diamond:Updated SRParasites to 1.9.9 killme

更新逃逸寄生虫模组到1.9.9版本

:small_blue_diamond:Implemented a fix for the player fire damage multiplier that SRParasites 1.9.9 introduced.  SRParasite armor will now scale the damage a player takes from fire per piece of armor the player is wearing.  This applies to SRParasite armor only

修复了逃逸寄生虫1.9.9引入的玩家火焰伤害倍增。寄生虫装甲现在会按玩家所穿的每件装甲的伤害来计算。这只适用于SRParasite的装甲

:small_blue_diamond:Increased SRParasite mob cap from 70 to 200

寄生虫从70种增加到200种(存疑,可能指加载区块的刷怪上限,也可能是夸张的说法,指新增加大量寄生虫种类)

:small_blue_diamond:Fixed SRParasites giving Amalgalich Needler and breaking the boss fight (needs testing)

修复寄生虫给予阿玛尔伽巫妖 Needler debuff效果并破坏boss战斗(需要测试)

(Needler:获得该DEBUFF后,在DEBUFF等级较低时没有副作用,当目标DEBUFF等级叠加至7级后,该目标会发生一次爆炸,并将造成该单位最大生命值的40%的真实伤害,能够让寄生虫有效的对付重甲和高生命单位。

该DEBUFF来源来自大部分适应种以上的高等寄生虫发动的特殊技能。

在游戏中受到该效果影响具体表现为Needler效果的提升,每次提升1级。

每轮DEBUFF达到7级后,仅会对目标造成一次伤害,继续叠加不会继续对目标造成伤害。)

:small_blue_diamond:Attempted a crude rebalance of the parasite armors (needs testing)

尝试重新平衡寄生虫盔甲(需要测试)

:small_blue_diamond:Changed overall damage/health/armor multiplier of SRParasites 

改变了寄生虫的整体伤害/生命值/护甲倍率

from 4 to 3 (needs testing)

:small_blue_diamond:Blacklisted unused or broken potions from Potion Sickness

将未使用或损坏的药剂列入“药剂病”黑名单

:small_blue_diamond:Added 5 star Champions

新增5星冠军怪物

:small_blue_diamond:Increased rarity of Champions (from 5% to 3%)

增加冠军怪物稀有度(从5%到3%)

:small_blue_diamond:Rebalanced chance of higher star Champions appearing

重新平衡更高的星级冠军出现的机会

:small_blue_diamond:Rebalanced Champion attributes, increased scaling of health, armor, and attack damage

重新平衡冠军怪物属性,增加血量,护甲和攻击伤害

:small_blue_diamond:Champions gain speed the higher star level they are now

冠军怪物的星级越高,速度越快

:small_blue_diamond:Added custom death messages for 5 star Champion deaths

增加了5星冠军死亡的自定义死亡信息

:small_blue_diamond:Added a couple new Champion names and suffixes

增加了几个新的冠军怪物名称和后缀

:small_blue_diamond:Increased max percent of damage Reflecting can reflect on a Champion (from 35% to 50%)

增加冠军怪物(词条:反射)反射的最大伤害百分比(从35%增加到50%)

:small_blue_diamond:Hoppers can't be blown up anymore

啤酒花不能再被压榨了

:small_blue_diamond:Made a buttton of changes to Investigative AI and how a lot of mobs behave when getting shot and when investigating, experiment

(大意是怪物Al发生了改变,主要体现在它们被弓箭/投掷武器攻击和被观察的时候)

:small_blue_diamond:Added shield smelting recipes

增加盾牌熔炼配方

:small_blue_diamond:Added Cleansing Talisman, this can be combined with any enchanted book to give you an enchanted book of Curse Break

添加了净化护身符,这可以与任何附魔书结合,消除附魔书中的诅咒

:small_blue_diamond:Added CLeansing Talisman to Bounty Board rewards

赏金板奖励增加了净化护符

:small_blue_diamond:Increased chance for rare bounties to appear (from 27% to 30% per level)

增加赏金稀有奖励出现的几率(每级从27%提高到30%)

:small_blue_diamond:Increased bounty rarity worth (rare bounties are worth more now, so common is 1x, uncommon is 1.2x, rare is 1.4x, and epic is 2x)

增加赏金稀有值(稀有赏金现在更值钱了,普通是1倍,不常见是1.2倍,稀有是1.4倍,史诗是2倍)

:small_blue_diamond:Underwater Lycanite spawners fixed!  Underwater Doomlike Dungeons should now work correctly, get fawked

修复水生恐怖生物问题,现在水下末日地牢将正常工作

:small_blue_diamond:Added Legendary tooltips with custom color schemes and borders (courtesy of @StaRtsy#3761 ) for various items and sets of items, enjoy

增加了传奇的工具提示与自定义配色方案和边界(非常酷炫!)

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MASSIVE THANK YOU!!!

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汉化不易,记得点赞+收藏哦*.。(๑・∀・๑)*

标签: 恐怖生物 ENJOY